

Since our 4 set and follower's burden (yeah, i dont have any 5 stars) legendary gem scales off of having 6 summons, i'm using "ever-grasping vestments" chest legendary. I'm mostly using big skeleton, molten skeleton, and double mage (shoulder legendary synod's anointing).

I'm still trying to find a "good" summoner build. So for single target, stone golem looks the best. Flesh golem gained around 450~ auto attack damage per corpse. Everyone knows this but molten golem is best for aoe, that constant aoe is so good. Golem special skill is a dps loss on single target, even with molten golem because your golem will probably lose 2 auto attacks while jumping. Molten Golem (Desolatoria) - Auto (Cleave) 4897 / Jump 5607 / Constant Aoe 751 Stone Golem (Priest's Grubknife) - Auto (Boulder) 7968 / Roll 1800~įlesh Golem (Accounting for Weakness) - Auto (Cleave) No Corpse:5876 1 Corpse:6325 2 Corpses:6773 / Charge 1383 Normal Golem - Auto (Cleave) 4412 / Jump 1800~ Yeah, sorry, i'm still trying to drop "Welcome End" legendary. Skeleton Mage - Auto Attack (Piercing) 1340 What this tells me is use archers on single target, and big skeleton on aoe. Skeleton Champion (Vanilla Skill) - Auto Attack 863 (x4) Skeleton Archer (Mirrorictus) - Single Shot 1784 (x4) The numbers below are what each attack did, not damage per second (DPS).īig Skeleton (Crown of the Gilded Leash) - Auto Attack (Cleave) 2038 / Spin2Win 1063 (2-3 instances of damage happen in 1 second)

but you already know how fast your summons attacks are if you play a summoner anyways. Also there are slower/faster attack speed etc. The damage they do will change depending on your gear. Remember, compare each attack value relatively. I noted how much each summons attack did. I unequipped all my legendary gems, set pieces, any legendary that gives a certain type of summon an advantage and hit the same type of mobs. I wanted to see how much each summon does on their own and how they compare to each other.
